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Class

Tactician

A battlefield commander who marks enemies and empowers allies — granting advantages, coordinated attacks, and extra damage while directing the fight. The closest thing to a "mundane" hero: heroic through skill and command rather than the supernatural, and a solid combatant in their own right.

Heroic Resource: Focus

  • Gain Focus equal to your Victories at the start of combat, and 2 more each turn.
  • Gain 1 more when your marked creature is damaged, and 1 more when an ally uses a heroic ability within 10 squares of you.
  • Mark an enemy and everyone gets an advantage attacking it; spend Focus to grant your allies extra benefits when they pile on.
  • A weapon master who wields two kits at once and combines the best of both. Their signature abilities come from those kit choices — and they assist outside combat too, from negotiation to know-how.

Subclasses

  • Vanguard — the tankier lead: parry to cut incoming damage, and reap rewards for fighting from the front.
  • Insurgent — a guerrilla fighter, sneaky and dirty: feed allies extra damage through triggered actions.
  • Mastermind — a master strategist overseeing the field, using triggered actions to stop an enemy in their tracks and set allies up for attacks.

Last updated: 7 June 2026