The Archive
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AdûnDomains: Creation, Life, Love, ProtectionAdûn is the god of creation, life, honest labour, and steadfast protection. His teaching holds that truth reveals itselCaelondCaelond lies along the western edge of the Vale of Fingers, where settled land meets the Everfall Sea. The region is defined by exposure: to wind, rain, and theCavallDomains: Life, Love, Protection, WarCavall is the god of life, protection, justice, and the lawful order that keeps communities whole. His teaching holds that mCensorA relentless holy warrior who marks an enemy with Judgment and spends Wrath to punish them — wearing down their defences while shielding allies with their own vConduitA divine channel who fuels their magic with Piety — gained steadily, or gambled on a risky prayer. The party's main healer and support, blending two chosen domaCrownholdCrownhold is the capital of the Vale of Fingers and the only true city in the world, standing on the southern shore of Hallowglass Lake, where the lake-roads, tCyrvisDomains: Death, Fate, Knowledge, TrickeryCyrvis is the enemy of fate itself: god of death, twisted destiny, forbidden knowledge, and treachery shaped into powerDevilDevils — or demons; in the Vale the words mean the same thing — are the blood of the underworld walking in mortal shape. Most stand human enough in DragonkinDragonkin are rare, and live in small enclaves scattered across the Vale. They are scaled, in bronze and coal-black and emerald and a crimson so deep it shows bDwarfDwarves are compact and powerfully built, their flesh and bone dense enough to turn a blow that would break another body. They hold this comes of an old kinshipEastrynEastryn occupies the eastern reaches of the Vale of Fingers, where lowland rivers and wetlands give way to extensive forest. The region is defined by water and ElementalistThe classic mage — a spellcaster who shapes the elements through Essence, drawn each turn and from elemental damage flying nearby. Their signature is persistentFounding of the ConcordateFollowing the Crown Concordia, the Concordate was formally established as the governing body of the Vale. Authority was distributed among representatives ratherFuryA brutal frontline warrior who feeds on the fight — building Ferocity by dealing and taking hits, then spending it on throws, leaps, and smash-through-anything GoblinNote; Goblin does not exist in Draw Steel rules- we’ll be homebrewing this only if someone chooses to be it. Their abilities are TBD.Goblins are quick-witted, sHakaanHakaan are widely known for an open manner and an ease with strangers, which makes their departures stand out all the more. When a hakaan sets out on a long jouHigh ElfMany high elves hold that they were shaped in the earliest ages by the Aetherim, formed to tend knowledge, preserve craft, and give ordered shape to a world stiHumanHumans belong to the world in a way the other speaking peoples do not. They sense the presence of the supernatural instinctively — that oily smell in the air, aKulDomains: Knowledge, Life, Sun, Trickery, WarKul, the Father of Flames, is the god of fire, creation, destruction, and the decisive will to act. His fire is bothMap of the Vale of FingersMemonekMemonek traditions speak of a purpose long forgotten. Their oldest accounts claim their ancestors were fashioned for a singular task now erased from history. ThMidvaleMidvale occupies the worked centre of the Vale of Fingers. It is not distinguished by dramatic terrain or singular landmarks, but by continuity of use. The landMount TirhallowThe tallest mountain in the eastern region of Eastryn, rising from thick forests and mists. Mount Tirhallow stands as a solitary supertall peak, distinct from bNebularDomains: Creation, Life, Love, SunNebular, the Star Mother, is the goddess of creation, life, love, and the sun's sustaining radiance. She is revered as the greNikrosDomains: Death, Fate, Storm, WarNikros, the Tyrant, is the god of death, fate, storm, and the brutal right of strength. He teaches that power is the only true vNorthvaleNorthvale occupies the northern edge of the Vale of Fingers, where the land rises toward the mountains known as the Fingers and the climate grows colder and lesNullAn unarmed psionic warrior who controls the battlefield through rapid movement and a disruptive Null Field that dampens magic and saps enemies' power. They builOrcOrcs value distance, quiet, and control over their own ground. They favour settled routines, familiar people, and places where expectations remain clear. OutsidOrdDomains: Creation, Knowledge, Protection, Sun, WarOrd, the Maker and Engineer, is the god of creation, knowledge, protection, sunlit clarity, and honourable warOvanorDomains: Fate, Knowledge, Storm, SunOvanor, the Stormrider, is the god of fate, knowledge, storms, and the guiding light upon open water. Sailors say he walks tPolderOften called halflings or gnomes by outsiders, names some find charming and others quietly resent, polders are a small, adaptable people found throughout the toRevenantThe dead sometimes walk among the living. Revenants do not rise through necromancy, but through a union of injustice and unyielding will. When a soul a soul refRiftbornRiftborn are marked from birth by a persistent distortion linked to an ancient rupture in space and time. This vast, unknowable event survives only as fragmentaSalornaDomains: Life, Nature, Storm, SunSalorna is the goddess of life, nature, storms, and the sunlit balance that binds them. She teaches that nature is a moral forcShadowA cunning rogue who blends stealth and magic, gaining Insight each turn and striking from hiding. More than just a backstabber — magical, yes, but still a thiefSummonerA battlefield controller who overwhelms encounters by commanding squads of summoned minions. They trade personal action economy for control, attrition, and deniTacticianA battlefield commander who marks enemies and empowers allies — granting advantages, coordinated attacks, and extra damage while directing the fight. The closesTalentA psionic caster who bends minds, motion, and moments through sheer will — reading thoughts, moving people and objects, even nudging time. Fragile but hugely veThe AetherimThe Aetherim are the radiant host of the world's first age — luminous, winged beings said to have walked Chane before the Sundering, and to have left it when thThe AshlandsThe Ashlands lie south of the Vale of Fingers, beyond the Vaelmark, and form the southernmost region known to its inhabitants. Settlement diminishes steadily acThe Calendar of ChaneThe calendar of Chane: the year, the months, the week, and the holy days of the Vale. The year is exactly 360 days — twelve months of thirty days, four seasons The Crown ConcordiaThe founding agreement that ended monarchical rule and established the Concordate. Year zero of the common calendar, and the division between Discordis and ConcThe Foaming HeadA dockside tavern in Crownhold, set in a forgotten cut of stone below the cliffs where the harbour meets the dwarf quarter. Loud, well-lit despite its setting, The Lands BeyondThe Lands Beyond is the general name used in the Vale for the territories that lie across the mountain ranges to the northeast of the Vale of Fingers. What is uThe Nikros-Marked RaidersA coordinated raiding force has been moving through the Vale. These are no common bandits: humans, elves, halflings, a wolfman, even an ogre-sized warthog-folk The RebellionA widespread uprising against the monarchy, driven by grievances that had deepened over generations. The conflict lasted approximately three years and ended witThe Shifting KingdomsNorthwest of the Vale of Fingers lies a region commonly referred to within the Vale as the Shifting Kingdoms. The term reflects a long record of unstable borderThe SunderingThe cataclysm that fractured and broke the world. Great chasms split the land, mountains collapsed, and entire regions were rendered impassable. The precise datThe Timeline of ChaneThe history of Chane is measured in two directions from the Crown Concordia, the founding agreement that established the Concordate. Years after the agreement aThe VaelmarkThe Vaelmark forms the southern edge of the Vale of Fingers, where settled land gives way to the Ashlands. It is the region most visibly shaped by past war. ConThe Vale of FingersNo two corners of the Vale are quite alike. It is one basin, but a broad one, and the country changes as you cross it: worked fields give way to cold uplands, uTroubadourA dramatic hero who fuels their abilities with Drama — earned from bold moves, big swings, and the high points of a fight. Supports allies with inspiring routinValDomains: Creation, Knowledge, Life, Nature, ProtectionVal, the Noble Lord and First Among Equals, is the god of creation, knowledge, life, nature, and protectioWode ElfMany wode elves trace their lineage to ancient sylvan spirits, bound to the deep forests known as wodes. This belief is not held uniformly, though a shared sens